
A FIELD GUIDE FOR CURIOUS BUILDERS
Build
the invisible.
The next screen is not in your hand.
It is in your world.

A FIELD GUIDE FOR CURIOUS BUILDERS
The next screen is not in your hand.
It is in your world.
EXTEND THE LOOP
XR is a spectrum of ways to blend computation with the world around us. The best experiences do less, but at exactly the right moment.
A lightweight display or head-mounted layer gives context while the real world stays primary. It usually does not spatially register 3D content to the room.
WHERE DOES SMARTGLASSES SIT?
Four steps from familiar eyewear to spatial computing: first capture the world, then hear it, then see information, then place it around you.
Classic eyewear. No camera, voice, speakers, compute, or display.
Camera + voice + open-ear speakers. A smart audio layer, but no lens display.
Camera + voice + speakers + monocular display. The glanceable bridge.
See-through AR prototype with spatial UI, hand tracking, and neural input.
A DIFFERENT CANVAS
WHAT YOU ACTUALLY BUILD
Start with the human moment, then work backwards to the smallest possible interface.
THE QUIET INPUT MODEL
Meta Neural Band reads subtle wrist muscle signals and turns them into a small input vocabulary for display apps: select, scroll, go back, wake, invoke AI, and manipulate continuous controls.
SEE THE IDEAS IN MOTION
Five compilation reels of Meta Ray-Ban Display apps: audio, vision, landmarks, recognition, and navigation. Watch glanceable interfaces meet the world.
Videos courtesy Oscar Falmer, Wearables Developer Relations at Meta.
THE HANDOFF
The input model is clear. A good wearable app starts as a small promise: one moment, one cue, one action. Now we build that promise into a real glanceable interface.
MRBD / DISPLAY WEB APPLIVE WEB APP STUDIO