BTIBUILD THE INVISIBLEXR + AI + WEARABLES EVENT DETAILS
Meta Ray-Ban Display hardware
01 / THE NEW INTERFACEMUMBAI · 22 AUG 2026

A FIELD GUIDE FOR CURIOUS BUILDERS

Build
the invisible.

The next screen is not in your hand.
It is in your world.

REALITYCOMPUTEHUMANTHE NEXT INTERFACE IS A RELATIONSHIP
XR / AI / WEARABLES↓ START THE TOUR
02 / A SIMPLE MENTAL MODELREALITY SPECTRUM

EXTEND THE LOOP

Reality is the
operating system.

XR is a spectrum of ways to blend computation with the world around us. The best experiences do less, but at exactly the right moment.

REAL
physical world
ASSISTED
glanceable overlay
AR
from labels to spatial
VR
new world
ASSISTED REALITY

Glanceable help, not spatial AR

A lightweight display or head-mounted layer gives context while the real world stays primary. It usually does not spatially register 3D content to the room.

Examples
Messages, captions, translation, navigation cue, camera preview, checklist
Devices
Meta Ray-Ban Display, Google Glass, display smart glasses
XR = THE REAL + THE COMPUTED02 / 08
03 / THE GLASSES LADDERFROM CAMERA TO COMPUTING

WHERE DOES SMARTGLASSES SIT?

Same silhouette.
Different superpowers.

Four steps from familiar eyewear to spatial computing: first capture the world, then hear it, then see information, then place it around you.

01 · PASSIVE

Normal Ray-Ban

Classic eyewear. No camera, voice, speakers, compute, or display.

02 · NO DISPLAY

Ray-Ban Meta

Camera + voice + open-ear speakers. A smart audio layer, but no lens display.

04 · RESEARCH

Meta Orion

See-through AR prototype with spatial UI, hand tracking, and neural input.

NO DISPLAY → DISPLAY → SPATIAL AR03 / 08
04 / DESIGN FOR A GLANCETHE 600 x 600 RULE

A DIFFERENT CANVAS

Design for
attention, not real estate.

01GlanceableOne clear idea. The world stays in charge.
02ContextualArrive when useful, disappear when done.
03Hands-freeVoice, gaze, touch, and subtle gestures.
04ForgivingHigh contrast, large targets, no tiny UI.
BLACK IS TRANSPARENT ON THE WAVEGUIDE04 / 08
05 / THE BUILDER'S LOOPIDEA → GLANCE → DELIGHT

WHAT YOU ACTUALLY BUILD

A tiny web app.
A huge context.

01SenseCamera, voice, device state
02DecideAI turns signal into meaning
03ShowOne useful glance
04ActGesture, voice, or tap

Start with the human moment, then work backwards to the smallest possible interface.

THE BEST HUD IS ALMOST NOT THERE05 / 08
06 / NEURAL BAND + GESTURESPINCH IS THE CLICK

THE QUIET INPUT MODEL

Gesture becomes
interface.

Meta Neural Band reads subtle wrist muscle signals and turns them into a small input vocabulary for display apps: select, scroll, go back, wake, invoke AI, and manipulate continuous controls.

SELECTSCROLLBACKWAKEAITWIST
NEURAL SIGNAL SIMLIVE
V127 INPUT MODEL · GESTURES · TEXT · OFFLINE06 / 08
07 / MRBD APP COMPILATIONSWEARABLES COMMUNITY

SEE THE IDEAS IN MOTION

Community apps
in the wild.

Five compilation reels of Meta Ray-Ban Display apps: audio, vision, landmarks, recognition, and navigation. Watch glanceable interfaces meet the world.

5 APP COMPILATIONS
01 AUDIO + REACTIVE APP REEL
02 VISION + MEDIA APP REEL
03 LANDMARK + SPATIAL APP REEL
04 RECOGNITION + PRODUCT APP REEL
05 NAVIGATION + WAYFINDER APP REEL

Videos courtesy Oscar Falmer, Wearables Developer Relations at Meta.

MRBD APP REELS / COMMUNITY BUILDS07 / 08
08 / YOUR FIRST BUILDOPEN THE LAB

THE HANDOFF

From idea to
one glance.

The input model is clear. A good wearable app starts as a small promise: one moment, one cue, one action. Now we build that promise into a real glanceable interface.

Meta Ray-Ban Display hardwareMRBD / DISPLAY WEB APP
ONE MOMENT · ONE GLANCE08 / 08
01 / 08
STEP 01 / SETUP15 MIN · BEGINNER

LIVE WEB APP STUDIO

Write it. See it.
Feel the glance.

HOT RELOAD ON
TEMPLATE SOURCE
META RAY-BAN DISPLAY SIMULATOR 600 x 600
DRAG GYRO
DISPLAY
GYRO
INPUT SIM